The Gamers' Advancement of Learning

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Science  02 Jan 2009:
Vol. 323, Issue 5910, pp. 39-40
DOI: 10.1126/science.1167970

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What Video Games Have to Teach Us About Learning and Literacy. 2nd ed. By James Paul Gee. Palgrave Macmillan, New York, 2007. 253 pp. Paper, $16.95, C$19.75, £11.99. ISBN 9781403984531.

Starting from the observation that video games captivate both players and programmers, Gee explores their implications for learning theory, motivation, and development of expertise.