Special Perspectives

Video Games: A Route to Large-Scale STEM Education?

Science  02 Jan 2009:
Vol. 323, Issue 5910, pp. 79-82
DOI: 10.1126/science.1166900

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Abstract

Video games have enormous mass appeal, reaching audiences in the hundreds of thousands to millions. They also embed many pedagogical practices known to be effective in other environments. This article reviews the sparse but encouraging data on learning outcomes for video games in science, technology, engineering, and math (STEM) disciplines, then reviews the infrastructural obstacles to wider adoption of this new medium.

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